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Advanced [show]


Theodoric Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a grey low-cut shirt, and a broad hat upon his head. He is physically well-built. He wears a broad hat to cover his moderate length blonde hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Ideals: Philantrophist, Optimist, Athletic. Bonds: Immigrant, Enemies. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Theodoric Pinkerton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp. Smoky quartz (40 gp).


Social Check DCs


Bertram Bentham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is renowned for his bright green suits and hats. He is tall, broad shouldered and powerfully built. He wears his red hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Extrovert, Gifted. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Bertram Bentham, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)8 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Clerebold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting blue shirt and pants. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Wants his loneliness to end.

Ideals: Joker. Flaws: Insomniac. Bonds: Has a crush, Adventurer, Rich. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Clerebold Marleigh, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)14 (+2) 12 (+1)8 (-1)
Skills Deception +1
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Theodoric Peyton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His broad hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Theodoric is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of a Hunter, who enjoyed hunting, Theodoric was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Theodoric Peyton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 8 (-1)10 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Robert Jacobs, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries whips. His hair is cut close to his head. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered north to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To protect his home; and he is content

Ideals: Fighting, Justice. Flaws: Mundane, PTSD. Bonds: Immigrant, Guardian. Occupation: Miner

Voice: Raspy

Attributes [hide]

Robert Jacobs, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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