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Advanced [show]


Manfred Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with white and grey striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He has red hair. His amber eyes peer out from beneath his small brown hat.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane. Bonds: Criminal record, Adventurer, Military. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Manfred Westbrook, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 10 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Theobald Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his silver hair to look like a famous performer. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Athletic. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Theobald Fidget, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)18 (+4) 6 (-2)13 (+1)
Skills Arcana +6, Perception +0
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theodoric Mitchell, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely grey suit with blue socks and a vest with buckled shoes, and a wedding ring on his left hand. His hair is chestnut and very short. His gray unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Mayor. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He became a Mayor soon after.

Motivation: To be a Bather again; and wishes to resurrect an old love

Flaws: Disease. Bonds: In love, Job, Religious, Immigrant. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Mitchell, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 7 (-2)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Harlan, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black costume with the symbols of magic on his torso. His hair is greying and his face has many wrinkles. His hazel eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Weaver, but he got bored and became a Glassblower. He inherited the family business which he has now maintained for 4 years.

Motivation: Seeks redemption; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Job, Criminal record. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Thomas Harlan, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 17 (+3)9 (-1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Theodoric Harley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He has the majority of his body covered in plate, and his gloved hand is found clutching a hand crossbow. His white hair is knotted and matted. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Doctor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the south

Ideals: Optimist. Flaws: Cynical, Disease. Bonds: Poor. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Theodoric Harley, Male Human Fighter 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)10 (+0) 11 (+0)18 (+4)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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