Shane Stanley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He dresses like a well dressed Shipwright does. He keeps his silver hair in a flapper bob. His eyes are likewise brown. His teeth are white and perfect.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and sabotage a competitor
Ideals: Justice. Bonds: Job, Attractive, Family, Immigrant. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Balimaar Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a perfectly clean shirt and pair of pants. His long auburn hair is drawn into a two foot long braid. His violet eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the south his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Attractive, Poor, Has a crush. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp.
Diggory Tickle, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is golden and curly. He has several tiny sapphire earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up club and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Nature. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 3100 sp. 1 Half-Plate. 1 Banded mail.
William Nash, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely black suit with violet socks and a vest with buckled shoes, and a wedding ring on his left hand. His white hair is slicked back into a classic pompadour. His eyes are blue and beady.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the east, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: In love, Immigrant. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1900 sp.
John Middleton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is golden, silky, and of moderate length. He has gleaming, smiling hazel eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is a bit of a kleptomaniac; and to find somewhere to settle down
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Criminal record, Debt. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!