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NPC Generator

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Advanced [show]


Alex Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear blue pants and tee shirts. With a patchy golden beard and wild golden hair. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Flaws: Antagonistic. Bonds: In love, Adventurer, Job. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

Alex Kitchur, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Wymar Breeden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He has chestnut hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up glaive and armor he uses now. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

Wymar Breeden, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 40 pp. Carnelian (40 gp). 1 Minor magic item.


Social Check DCs


Randal Cooper, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male has a large brown mantle and cape that has been intricately interwoven into his black robe. He is tall, broad shouldered and powerfully built. His black hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Insomniac, Hedonist. Bonds: Adventurer, Criminal record. Occupation: Fisher

Voice: German accent

Attributes [hide]

Randal Cooper, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Odo Lancaster, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He carries a battered scimitar and tarnished shield as well. He wears his silver hair up. He has gleaming, smiling amber eyes.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: He got into the Laborer business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Laborer.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Lancaster, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Charles Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his falchion. His moppish brown hair is in a traditional bowl cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: To find somewhere to settle down.

Ideals: Disciplined, Gifted. Flaws: Antagonistic, Mundane. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Charles Vance, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 12 (+1)6 (-2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. Rhodochrosite (7 gp). Deep blue spinel (300 gp).


Social Check DCs

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