Everard Walcott, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Cook does. His white hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born at the edge of vast mountains. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Cook.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Nature. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 4000 sp. 1 Minor magic item.
William Prescott, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of hand crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His blonde hair is smooth and relatively long. He is baby faced.
Personality: Calm and collected, he is a well trained Hunter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his brother; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Rich, Job, Family. Occupation: Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2400 sp.
Roger Badger, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear black pants and tee shirts. His hair is long and black with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Bonds: Attractive, Nature, Military, Rich, Immigrant. Occupation: Bellfounder
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 7000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
William Gresham, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he prefers to wear blue pants and tee shirts. His blonde hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well.
Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Hubert Eastoft, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His silver hair is smooth and relatively long. His eyes are likewise gray.
Personality: Hubert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Impeccable, Artistic. Flaws: Insane, Shy. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Deep blue spinel (200 gp).
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