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NPC Generator

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Advanced [show]


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His hair is short and silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Disease. Bonds: Attractive, Poor, Criminal record. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Anselm Winthrop, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp.


Social Check DCs


Hunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. He has styled his brown hair well, parting it to the right. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: Hunter was born the youngest of three triplets. His childhood dream was to be a Farmer, but he was a colossal failure. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Wants to open a new tavern; and to clean up the streets

Flaws: Addict. Bonds: Guardian, Family, Job. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Hunter Marleigh, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adam Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case, and he perpetually has his dagger ready. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 8 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Adam's homeland. Adam decided to take the middle way and become a bodyguard. He has drifted from career to career and currently works as a Mercenary.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Fighting. Flaws: Hedonist. Bonds: Immigrant, Job, Enemies. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Adam Huxley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. Golden pearl (80 gp). Deep blue spinel (400 gp). 4 Alchemist’s fire. 1 Holy water. 4 Antitoxin.


Social Check DCs


Peter Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and red. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with lycanthropy at a very young age, Peter has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: To be a Junk Dealer again; and doesn't want to be a baker and was forced into it by his family

Flaws: Ugly, Antagonistic, Disease. Bonds: Family, Poor, Job. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Peter Coombs, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rose (40 gp). Pink pearl (160 gp). Deep blue spinel (500 gp).


Social Check DCs


Solomon Kirby, Male Human [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is cut short. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Server father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Entrepeneur, Professionalism. Flaws: Disease. Bonds: Nature, Rich. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Solomon Kirby, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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