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NPC Generator

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Advanced [show]


Rolf Stanford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an entirely blue suit with black socks and a vest with buckled shoes. His black hair is still thick. His eyes are amber and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gifted from a young age, Rolf studied abroad. After coming to the age of reason, Rolf took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Rolf never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Optimist, Gifted. Bonds: Job, In love. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Rolf Stanford, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Peter Norton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. He wears a top hat to hide his balding. He has several tiny opal earrings on each ear.

Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Mason and was forced into it by his family.

Ideals: Fighting. Bonds: Rich, Guardian, Family. Occupation: Mason

Voice: Raspy

Attributes [hide]

Peter Norton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 7 (-2)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 8
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Percival Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. He wears a colorful flower in his black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Percival is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.

History: He got into the Fletcher business at a young age. A gifted student he started as a Mason, but he got bored and became a Fletcher. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Addict, Depressed, Hedonist. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Percival Kensley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 9 (-1)7 (-2)
Skills Performance +0, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Moonstone (20 gp).


Social Check DCs


Rolf Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. He is physically well-built. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the east his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's attracted to the PC.

Ideals: Persistence. Flaws: Insane, Hedonist. Bonds: Attractive, Poor. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Rolf Kendal, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)8 (-1) 11 (+0)4 (-3)
Skills Intimidation -1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his warhammer always slung over his shoulder. He has a slight overbite and is overall scrawny. His golden hair is thinning but still full. His fierce gray eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Stableman for hire.

Motivation: Wants to open a new tavern.

Flaws: Selfish. Bonds: Job, Rich, Adventurer. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Trym Marleigh, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Aquamarine (300 gp).


Social Check DCs

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