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NPC Generator

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Advanced [show]


Balimaar Braxton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His right hand appears badly burned and disfigured. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born in a small desert village. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against orcs.

Flaws: Shy. Bonds: Enemies, Nature, Poor. Occupation: Crown-heir

Voice: Relaxed voice

Attributes [hide]

Balimaar Braxton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)8 (-1) 17 (+3)10 (+0)
Skills Acrobatics +0, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5

Possessions: 200 gp. Banded agate (6 gp).


Social Check DCs


Anselm Read, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear tan clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His red hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Calm and collected, he is a well trained Map Maker. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted arcane powers by his dying brother.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Anselm Read, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)7 (-2) 10 (+0)10 (+0)
Skills Arcana +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly black, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: He was raised in a island tribe. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.

Motivation: He wants to get laid; and nothing but the best is good enough for him

Ideals: Professionalism, Justice. Bonds: Immigrant, Attractive, Nature. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Ernest Dumph, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)13 (+1) 8 (-1)9 (-1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp. 2 Smokesticks. 2 Acid flasks.


Social Check DCs


Justin Brixton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is well dressed, constantly wearing a blue suit, black shirt, and tan tie, marred by sweets. He has done his best to style his golden hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now mingles about in high society.

Motivation: A deep hatred of dire rats.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Enemies. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Justin Brixton, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerard Braxton, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He wears his chestnut hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Weaver, who enjoyed hunting, Gerard was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Weaver again.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Braxton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Half-Plate. 1 Buckler.


Social Check DCs

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