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NPC Generator

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Advanced [show]


Clerebold Brent, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of luck around his neck, and a hand crossbow on his belt. He has dyed his greying black hair a little too much giving a sharp black color. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Addict, Insane, Mundane. Bonds: Criminal record. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Clerebold Brent, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)9 (-1) 17 (+3)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Miles Watson, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. This green eyed easterner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: Miles was born in the east. At a young age he loved to build and create. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist, Persistence. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Miles Watson, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)12 (+1) 9 (-1)11 (+0)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Masterwork Artisan’s tools. 1 Simple lock. 1 Simple lock.


Social Check DCs


Tim Richie, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He keeps his black hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Tim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Tim was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. He struck the Banker job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Attractive, Military, Job, Immigrant. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Tim Richie, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered black stockings. He has a moderate pudge and is not very fit. He has a very tight haircut. His amber eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the north. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Theodoric took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Pacifist, Gifted, Philantrophist. Bonds: Rich, Slave. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Graeme, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)9 (-1) 19 (+4)15 (+2)
Skills Athletics +1, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +6

Possessions: 100 gp. Chrysoberyl (40 gp). Coral (40 gp). Chalcedony (30 gp). Deep blue spinel (1100 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large black mantle and cape that has been intricately interwoven into his grey robe. His brown hair is greasy and uncared for. His brown unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he has money and likes to spend it

Flaws: Ugly, Disease, Antagonistic, Fearful. Bonds: Rich. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Ramsay, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs

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