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Advanced [show]


Dustin Dumph, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tight fitting clothing which further accentuates his frame. His red hair has been sun bleached extensively. His hazel eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to loving parents in a slum to the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: A deep hatred of brigands; and revenge

Ideals: Disciplined. Bonds: Attractive, Enemies, Poor, Criminal record. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Dustin Dumph, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. Solid gold idol (900 gp). Fire opal pendant on a fine gold chain (400 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Gomory Hallewell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a fancy white suit. His hair is chestnut and curly. His eyes, though not visible through his cowl, are violet.

Personality: He has always had a great fascination with Human culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he wants nothing more than to rejoin the army

Flaws: Racist, Secretive. Bonds: Attractive, Military, Criminal record, Job. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Gomory Hallewell, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Silver pearl (160 gp). White pearl (160 gp).


Social Check DCs


Raymond Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his white robe and has his bastard sword always slung over his shoulder. His black hair is knotted and matted. He has gleaming, smiling green eyes.

Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across

History: The child of eastern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Slave Trader

Voice: Italian accent

Attributes [hide]

Raymond Kitchur, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Athletics -1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. 1 Breastplate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Thomas Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized topaz on his right hand. He keeps his blonde hair in a pixie cut. He is baby faced.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Thomas studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: Money/treasure; and someone believes him a fraud

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Rich, Enemies. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Everleigh, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 40 pp. Jet (90 gp). Golden yellow topaz (500 gp). Azurite (8 gp).


Social Check DCs


Anthony Marston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears black cloth garments or leather armor. He sports a flattop hair cut. His eyes, though not visible through his cowl, are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.

History: Anthony hails from a village terrorized by giants. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and someone believes him a fraud

Ideals: Optimist. Flaws: Sensitive, Hedonist. Bonds: Enemies, Rich. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Anthony Marston, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Obsidian (9 gp). Black opal (600 gp).


Social Check DCs

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