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Advanced [show]


Reynard Wallace, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a black and brown robe with the hood down. He has a penchant for wearing a ring with an oversized emerald on his left hand. He keeps his chestnut hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now travels the world, in search of power and loot.

Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Reynard Wallace, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)4 (-3) 7 (-2)5 (-3)
Skills Acrobatics +4, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 100 gp. Silver comb with moonstones (500 gp). Brass mug with jade inlays (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). 1 Darkwood Shield. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Tim Southey, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of eastern immigrants he idolized his father. After coming to the age of reason, Tim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Disciplined, Optimist, Gifted. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Tim Southey, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 7 (-2)13 (+1)
Skills Athletics +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Jade (130 gp). Tiger eye turquoise (10 gp). Deep green spinel (130 gp).


Social Check DCs


Roland Kelsey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his black hair in a flapper bob. His fierce amber eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted, Philantrophist, Fighting. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Roland Kelsey, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Coral (140 gp). Sardonyx (80 gp). Blue quartz (13 gp). Jasper (80 gp). 1 Minor magic item.


Social Check DCs


Don Barlow, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His golden hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Don's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Philantrophist. Flaws: Addict, Antagonistic. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Don Barlow, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Deception +4, History +5
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. Citrine (60 gp). Bloodstone (60 gp). Violet garnet (400 gp).


Social Check DCs


Ralf Marston, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man prefers to wear grey pants and tee shirts. His hair is long and white with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His fierce amber eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Brewer business at a young age. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Entrepeneur. Bonds: Job, Military, Adventurer. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Ralf Marston, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)17 (+3) 13 (+1)7 (-2)
Skills Nature +5, Performance +0
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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