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NPC Generator

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Advanced [show]


Charles Morley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries clubs. He sports a flattop hair cut. His eyes are likewise amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Disciplined, Optimist, Artistic. Bonds: Slave. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Morley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anthony Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is portly but not overly obese. He has done his best to style his chestnut hair to look like a famous performer. His blue eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anthony grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anthony. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Military, Criminal record. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Anthony Shelly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, grey shirt, and green tie. He is physically well-built. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He takes great joy in being the best Barkeep in town.

History: Born in the east to a Barkeep, Charles learned a great deal about his mother's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his dancing dream.

Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Enemies, Job, Adventurer, Has a crush. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Charles Snape, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2100 sp. 1 Good lock.


Social Check DCs


Ernest Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.

History: He was born in the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Gifted. Flaws: Insane, PTSD. Bonds: Immigrant. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Ernest Nash, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)8 (-1) 16 (+3)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20000 cp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alex Harlan, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a yellow suit, red shirt, and green tie. He wears his chestnut hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Fighting. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Harlan, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 10 (+0)15 (+2) 8 (-1)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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