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NPC Generator

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Advanced [show]


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries a battered club and tarnished sai as well. With bright auburn hair and a scraggly beard. His eyes are likewise violet. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Drogo was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Opinionated, Persistence. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Drogo Brandon, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theobald Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tight fitting pastel shirt and pants. He is an epitome of beauty. His hair is chestnut, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: Sold as a small child to a wizard, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theobald Tatum, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. 1 Chain shirt.


Social Check DCs


William Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his white hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.

History: William was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Addict. Bonds: Rich, Enemies, Attractive. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Cotton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Jocelyn Washington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and auburn. His blue unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: The child of western immigrants he idolized his mother. A freak accident while working with his Healer mother left him crippled. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Impeccable, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Jocelyn Washington, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. Onyx (60 gp). Brown-green garnet (110 gp). Coral (110 gp).


Social Check DCs


Wymar Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with grey and black striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly longbows and sickles. His hair is blonde and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Wymar was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Wymar Wentworth, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)7 (-2)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp. Emerald (900 gp).


Social Check DCs

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