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NPC Generator

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Advanced [show]


Bertram England, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large black mantle and cape that has been intricately interwoven into his tan robe. His silver hair is unkempt and raggedy. His hazel eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: Bertram was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Crown-heir soon after.

Motivation: Expand his business.

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Bertram England, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Aquan, Draconic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: Just what you see.


Social Check DCs


Everard Enfield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He carries with him a set of lances, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Everard lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Healer, but he was a colossal failure. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Disciplined, Joker. Bonds: Family, Job. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Everard Enfield, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Bertram Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey cloak and cross-gartered green stockings. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with dancing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his dancing dream.

Motivation: To clean up the streets; and money/treasure

Ideals: Artistic, Entrepeneur. Flaws: Selfish. Bonds: Rich, Guardian. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Bertram Haley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 17 (+3)9 (-1)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Bernard Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His brown hair is lengthy and is close to two feet long. His skin is flawless and his gray eyes scan people very quickly.

Personality: Bernard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He can't help but pocket interesting objects he comes across

History: When he was but 5 years old his parents immigrated from the west. Bernard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bernard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Artistic. Bonds: Rich, Attractive, Criminal record, Immigrant. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Bernard Marlowe, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 15 (+2)17 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. Tourmaline (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Quinton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carter does. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Carter in town.

History: Born in the north to a Carter, Ralf learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his sister

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Family. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Ralf Quinton, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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