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NPC Generator

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Advanced [show]


Theodoric Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He got into the Knight business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and to be a bellfounder again

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Theodoric Barlow, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 7 (-2)16 (+3)
Skills Athletics +3, Investigation +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Breastplate. 1 Half-Plate.


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large grey jacket. His blonde hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: He wants revenge against giants; and wants to open a new tavern

Ideals: Philantrophist, Gifted, Impeccable. Bonds: Attractive, Job, Enemies. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Trym Gracey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)9 (-1) 9 (-1)18 (+4)
Skills Athletics +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Roger Dryden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is thinning but still full. He is baby faced.

Personality: He has always had a great fascination with Human culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: Human compassion.

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Job. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Roger Dryden, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)17 (+3) 5 (-3)10 (+0)
Skills Medicine -1, Stealth +3
Senses Passive Perception 7
Languages Common, Infernal, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Hunter Blyth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a weathered and beat up set of banded mail beneath an oversized violet coat, and his gloved hand is found clutching a longbow. With a patchy blonde beard and wild blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He plays an instrument quite well.

History: Hunter was born in the east. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Ideals: Disciplined, Artistic, Persistence. Bonds: Religious. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Hunter Blyth, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Adelard Crawford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a white cloak and cross-gartered yellow stockings. Beneath his clothing is a huge mess of scar tissue. He has moderate length silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north to a Jeweler, Adelard learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He has achieved small success as a Jeweler.

Motivation: Further expansion of business; and expand his business

Flaws: Insomniac, Antagonistic. Bonds: Slave, Religious, Job. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Crawford, Male Human Fighter 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Arcana +4, Survival +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1000 sp. Rose (20 gp).


Social Check DCs

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