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NPC Generator

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Advanced [show]


Wymar Garrick, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy black suit. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Cartwright and found it very stressful. He then took over the family business and is one of the better Cartwright for hire.

Motivation: To be a Glassblower again; and he is content

Ideals: Impeccable, Professionalism. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Wymar Garrick, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Cloth of gold vestments (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Justin Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a white low-cut shirt, and a small hat upon his head. He carries with him a set of pickaxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He sports a long auburn beard, and similarly colored long hair. His green unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Religious, Rich. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Justin Rutland, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lewis Copeland, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He sports a flattop hair cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Lewis was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Barkeep. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful, Mundane. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lewis Copeland, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Guy Byron, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is matted, messy, and big. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A powerful brothel owner made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Impulsive. Bonds: Job, Mentor, Criminal record. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Guy Byron, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)13 (+1) 9 (-1)9 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 90 pp.


Social Check DCs


Reynard Morton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tan armored body suit, with a simple brown line shooting up and back down. He wears his golden hair up. His eyes, though not visible through his cowl, are green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Reynard's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reynard Morton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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