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NPC Generator

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Advanced [show]


Clerebold Dumph, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. His brown hair is cut short with large spiked bangs in the front. His eyes are hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Joker, Logical. Flaws: Insane. Bonds: Military. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Clerebold Dumph, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)13 (+1) 9 (-1)5 (-3)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Barlow, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fighting clothing, which leaves very little to the imagination. He wears his golden hair down. His eyes are violet and catlike.

Personality: He can speak with the recently deceased. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Guy Barlow, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Cook, Gerald learned a great deal about his father's area of expertise. He was taken from his home at a very young age. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult.

Ideals: Fighting, Athletic. Flaws: Shy, Antagonistic. Bonds: Job, Slave. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Barton, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)9 (-1) 6 (-2)18 (+4)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1000 gp).


Social Check DCs


Robert Astley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Bookbinder father left him crippled. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and he wants revenge against orcs

Ideals: Logical. Flaws: Emotional, Disease. Bonds: Poor, Immigrant, Mentor. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Robert Astley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Reynard Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears baggy white pantaloons and a blue scarf. His auburn hair is knotted and matted. His gray eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has achieved small success as a Navigator.

Motivation: Expand his business.

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Reynard Ainsley, Male Human Fighter 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Religion +5, Stealth +5
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Malachite (13 gp). Deep blue spinel (1100 gp). Freshwater pearl (13 gp). Banded agate (13 gp).


Social Check DCs

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