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Advanced [show]


Percival Quinton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears light armors faded through time and improper care, marred by beers. His black hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and to unite with his sister

Ideals: Professionalism, Gifted. Flaws: Ugly, Insane. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Percival Quinton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Rhodochrosite (9 gp).


Social Check DCs


Drogo Rylan, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a brown suit. His hair is auburn and very short. His amber eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Shy. Bonds: Attractive, Rich, Immigrant, Enemies. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Rylan, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Shelby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His black hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Performer in town.

History: Geoffrey was raised in a hard working conservative environment. He was taken from his home at a very young age. He hasn't been sleeping well lately.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Attractive, Job, Slave. Occupation: Performer

Voice: German accent

Attributes [hide]

Geoffrey Shelby, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)7 (-2) 10 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Colton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Laborer.

Motivation: Expand his business; and balancing his hectic life and new laborer responsibilities is difficult

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Job. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Anselm Colton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).


Social Check DCs


Richard Brandon, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly halberds and flails. His hair is red, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal painting training, and achieved minor success. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Criminal record, Rich. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Richard Brandon, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 15 (+2)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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