Hunter Brixton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and wears white leather gloves, a white jacket, and tight pants. His blonde hair is matted, messy, and big. His hazel unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Shepherd mother left him crippled. He now spends his time doing works of charity.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist, Fighting. Flaws: Ugly, Disease. Occupation: Fletcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Anselm Weston, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear ponchos typically of a light violet in addition to tight pants, and is pretty ugly. He is bald on top and has large golden tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Anselm was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He has passion for adventuring and risk; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Ugly, Hedonist. Bonds: Family, Criminal record, Adventurer, Enemies. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Norman Woods, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large white mantle and cape that has been intricately interwoven into his pastel robe. His hair is blonde, silky, and of moderate length. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Layabout soon after.
Motivation: He is greedy.
Ideals: Optimist. Bonds: Attractive, Rich, Family, Job. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 sp.
Bertram Deighton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a very tight haircut. His brown eyes are passionate and lively.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Bertram studied abroad. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Wymar Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He prefers to wear brown pants and tee shirts. His whole body is exceptionally muscular. He has done his best to style his silver hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Retire the richest man in the east; and a need for knowledge about a nearby landmark
Ideals: Professionalism, Entrepeneur. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp. Red-brown spinel (50 gp). Coral (50 gp). Amethyst (50 gp).
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