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Advanced [show]


Drogo Wallace, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right leg appears badly burned and disfigured. His hair is long and white with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a very good compulsive liar and kleptomaniac.

History: He was born at the edge of vast island. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Drogo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Rich, Attractive, Criminal record, Nature. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Drogo Wallace, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is still thick. This violet eyed northerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Disciplined. Bonds: Family, Mentor, Military. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Trym Dalton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Everard Clare, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man wears a yellow collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has wavy white hair. His eyes are a pleasant blue.

Personality: He never swears and excessively uses polite adverbs when speaking. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Clare, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)8 (-1) 8 (-1)9 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. Deep blue spinel (200 gp).


Social Check DCs


Adelard Addington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a yellow cloak and cross-gartered blue stockings. His auburn hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady brown eyes.

Personality: Calm and collected, he is a well trained Priest. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Priest job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Slave. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Adelard Addington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 14 (+2)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3000 sp. Malachite (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Thomas Emsworth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown tunic with black highlights, and long green pants that bunch up around his shoes. He is an epitome of beauty. He has chestnut hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with dancing.

History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Thomas Emsworth, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1900 sp.


Social Check DCs

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