Thomas Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise violet.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: He comes from a rich western family. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Entrepeneur, Opinionated, Gifted. Bonds: Immigrant, Rich. Occupation: Actor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Trey Cooper, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a rapier. He has a small bristly mustache and wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not trust anyone and sleeps with one eye open.
History: Born in the east to a Sculptor, Trey learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has never given up on his singing dream.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Ideals: Artistic. Flaws: Insomniac. Bonds: Job, In love, Adventurer. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Red spinel (150 gp). Jade (150 gp). Jade (150 gp). 1 Masterwork manacles.
Trym Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His blonde hair has been sun bleached extensively. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the east his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the large cave and found the beat up sai and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark
Flaws: Sensitive. Bonds: Poor, Adventurer, Nature, Criminal record. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Alex Kelsey, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. His golden hair is knotted and matted. His thin eyebrows rest above his beady amber eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Blacksmith, who enjoyed hunting, Alex was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his son. Heartbroken, Alex never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Ugly. Bonds: Poor, Nature, Has a crush, Adventurer, In love. Occupation: Bather
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 3000 cp. Brass mug with jade inlays (100 gp).
Richard Langley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His blonde hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Richard studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted necromantic powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Professionalism, Gifted, Fighting. Flaws: Ugly. Bonds: Religious. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!