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NPC Generator

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Advanced [show]


Gilbert Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His hair is cut close to his head. His eyes are likewise hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small plains village. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur. Flaws: Depressed, Hedonist. Bonds: Nature, Poor. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Atterton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)8 (-1) 14 (+2)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alexandre Altham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His hair, while still mostly golden, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Servant

Voice: German accent

Attributes [hide]

Alexandre Altham, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)9 (-1) 8 (-1)14 (+2)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Royal, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears rags and sports a simple walking cane. His silver hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Shipwright, who enjoyed hunting, Kody was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Flaws: Racist. Bonds: Poor, Religious, Nature, Slave. Occupation: Miller

Voice: German accent

Attributes [hide]

Kody Royal, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Robert Carlton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports white clothing, slightly heavier than average wear. His hair is golden and curly. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: Robert was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Persistence. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Robert Carlton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Solid gold idol (600 gp).


Social Check DCs


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His white hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. In his 14th year, his parents were killed by a gnolls raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Mundane. Bonds: Enemies. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Anselm Winthrop, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 7 (-2)17 (+3)
Skills Insight +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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