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Advanced [show]


Kyle Rodney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a deep hatred of brigands

Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Attractive, Enemies, Criminal record. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Kyle Rodney, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 300 gp. Red garnet (100 gp). Smoky quartz (20 gp).


Social Check DCs


Bertram Harrington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He dresses in black turtlenecks beneath a brown coat with black slacks, marred by chocolates. His brown hair is unkempt and raggedy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the west. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Many goblins want him driven away.

Flaws: Ugly. Bonds: Poor, Enemies, Religious, Family. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Bertram Harrington, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Nature +5, Stealth +5
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Badger, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his crossbow. His whole body is exceptionally muscular. He wears his blonde hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Selfish. Bonds: Immigrant, Attractive, Adventurer. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Badger, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 4 (-3)17 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kody Kent, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is thinning but still full. His brown eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Sensitive, Mundane. Bonds: Attractive, In love. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Kody Kent, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Don Holton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a yellow tunic with brown highlights, and long blue pants that bunch up around his shoes. His blonde hair has been sun bleached extensively. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.

History: Born in the east to a Barkeep, Don learned a great deal about his father's area of expertise. A gifted student he started as a Mortician, but he got bored and became a Barkeep. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To pay off his debts; and to share knowledge with the world

Ideals: Persistence, Gifted, Logical. Bonds: Job, Debt. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Don Holton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 8 (-1)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp.


Social Check DCs

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