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NPC Generator

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Advanced [show]


Rolf Riley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and prefers to wear flannel. His right leg appears badly burned and disfigured. He wears a colorful flower in his auburn hair. His green eyes peer out from beneath his Stetson yellow hat.

Personality: Overbrimming with self-confidence, Rolf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of southern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the south, certain he would find work there.

Motivation: Human compassion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Rolf Riley, Male Human Fighter 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His blonde hair and beard is wavy and long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Armorer, Arnold learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He was granted druidic powers by his dying sister.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Persistence, Gifted. Bonds: Slave, Job, Family. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Arnold Graham, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics -1, Insight +2
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Roland Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of lances, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Selfish, Antagonistic, Mundane. Bonds: Poor, Mentor. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Roland Kendall, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)7 (-2) 5 (-3)16 (+3)
Skills History +0, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Manfred Hayes, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He keeps his silver hair in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Flaws: Depressed, Insane. Bonds: Military, Nature, Family. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Manfred Hayes, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)16 (+3) 10 (+0)13 (+1)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


William Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has shaved his head bald. His skin is flawless and his gray eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, William took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

William Thorpe, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)8 (-1) 16 (+3)15 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 9000 cp.


Social Check DCs

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