Alexandre Marlee, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair, when down, is lengthy. His hazel eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to travel the world and help people.
Motivation: To clean up the streets; and a rival would like him out of the picture
Ideals: Justice, Philantrophist, Entrepeneur. Bonds: Criminal record, Guardian. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3100 sp.
Bertram Pickering, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Doctor uniform. His tied-back hair is red. His hazel eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Doctor business at a young age. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Charles Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear grey clothing when he does not wear armor. He keeps his black hair in a pixie cut. His eyes are likewise green.
Personality: He loves telling others what to do and how they should feel about things. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the north to a Laborer, Charles learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Ideals: Opinionated. Flaws: Shy, Ugly. Bonds: Job. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 80 pp. Silver comb with moonstones (800 gp).
Lance Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His moppish brown hair is in a traditional bowl cut. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.
History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.
Motivation: His religion dominates his actions; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Religious, Immigrant. Occupation: Junk Dealer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1900 sp. Freshwater pearl (16 gp). Jade (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Balimaar Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair and beard is wavy and long. His eyes, though not visible through his cowl, are green.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Disciplined, Philantrophist, Entrepeneur. Bonds: Attractive, Poor, Family. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
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