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Advanced [show]


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a Stetson hat to hide his balding. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Miner and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Logical, Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Miner

Voice: Whispers

Attributes [hide]

Henry Winterbourne, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Adam Wordsworth, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man wears a green costume with the symbols of the four houses of cards on his torso. His silver hair is smooth and relatively long. He has a dull look in his violet eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of goblins once and for all.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His religion dominates his actions; and a deep hatred of goblins

Ideals: Athletic, Logical. Flaws: Secretive. Bonds: Enemies, Religious. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Adam Wordsworth, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 10 (+0)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: Rich purple corundum (600 gp).


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is kept up in a ponytail inside a small hat. His eyes are likewise violet. His teeth are white and perfect.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Further he is a bit of a stoner and is frequently out of it.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and wants his loneliness to end

Ideals: Passionate. Flaws: Addict, Disease, Insomniac. Bonds: Attractive. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Gunter Anderton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 9 (-1)16 (+3)
Skills Nature +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Druidic, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 15000 cp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Bertram Shipley, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears a worn and beaten armor. His black hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: He was raised by priests from a young age. Bertram was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Shipley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Patrick Staurheim, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man sports pastel clothing, slightly heavier than average wear. His brown hair is heavily combed to the right. His eyes are amber and beady.

Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Ugly, Forgetful. Bonds: Mentor. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Staurheim, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Silver holy symbol. 1 Good lock.


Social Check DCs

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