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Advanced [show]


Theobald Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a white vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a brown handlebar mustache and slicked back brown hair. He has gleaming, smiling brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Theobald was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has achieved small success as a Barkeep.

Motivation: To be a Junk Dealer again; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, In love. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Theobald Tattersall, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 18 (+4)10 (+0)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6

Possessions: 1300 sp.


Social Check DCs


Anthony Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple brown line shooting up and back down. He carries with him a set of spears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His auburn hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Anthony isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world; and he's attracted to the pc

Ideals: Fighting, Impeccable. Bonds: Has a crush, Adventurer. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Anthony Marley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Theobald Clapham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He carries a battered longsword and tarnished longbow as well. His hair is red and very short. He has amber eyes.

Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Enemies, Slave. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Theobald Clapham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Kyle Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is brown and curly. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 8 years old his parents immigrated from the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Flaws: Depressed. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Kyle Denholm, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)9 (-1) 9 (-1)15 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Onyx (40 gp). Moonstone (40 gp).


Social Check DCs


Raymond Merton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. His hair is auburn, silky, and of moderate length. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up whip and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Raymond Merton, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Auran, Infernal, Aquan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs

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