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NPC Generator

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Advanced [show]


Clerebold Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Engraver, who enjoyed hunting, Clerebold was taken on many hunting expeditions. He was taken from his home at a very young age. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Bonds: Rich, Nature, Slave, Criminal record. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Snowdon, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)11 (+0) 9 (-1)7 (-2)
Skills Insight +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp. Golden yellow topaz (1500 gp).


Social Check DCs


Percival England, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. He keeps his golden hair in a pixie cut. His eyes are gray and beady.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and to unite with his sister

Flaws: Ugly, Shy, Disease. Bonds: Poor, Adventurer, Family. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Percival England, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 13 (+1)10 (+0)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Eye agate (15 gp).


Social Check DCs


Roger Acton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is generally shirtless and showing off his tattooed chest, marred by beers. His hair is greying and his face has many wrinkles. His eyes are brown.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered east to less war torn lands. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Ugly, Fearful, Mundane, PTSD, Insomniac. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Roger Acton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 4000 cp. Rhodochrosite (5 gp).


Social Check DCs


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered morningstar and tarnished club as well. His blonde hair is knotted and matted. He has hazel eyes and a white hat with a green feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Performer, who enjoyed hunting, Bertram was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up club and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting, Joker. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Bertram Hornsby, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 10 (+0)17 (+3)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp).


Social Check DCs


Manfred England, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his chestnut hair in a flapper bob. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Manfred England, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Nature +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs

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