Trym Morley, Male Human [Permalink]
Personal [hide]
Description: This man wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, and sports empty pouches on his belt. His silver hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 39000 sp.
Patrick Burton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Patrick took refuge in the large cave and found the beat up club and armor he uses now. He inherited the family business which he has now maintained for 9 years.
Motivation: He has passion for adventuring and risk; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Job, Rich, Nature, Adventurer. Occupation: Cartwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Henry Dryden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown shirt with thin white vertical stripes and black pants. His hair is brown and curly. His blue eyes have a joyful gleam in them most of the time.
Personality: This man loves music and to teach people music more than just about anything. Energy wise he seems alert and responsive.
History: The child of a Crown-heir, who enjoyed hunting, Henry was taken on many hunting expeditions. He worked as a nervous Navigator and found it very stressful. He struck the Navigator job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally; and to be a crown-heir again
Ideals: Artistic, Professionalism. Flaws: Insane. Bonds: Nature, Job. Occupation: Navigator
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gilbert Thackeray, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Shepherd business at a young age. A gifted student he started as a Map Maker, but he got bored and became a Shepherd. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Entrepeneur, Impeccable. Flaws: Insane. Bonds: Job. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Henry Hadley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. He keeps his long white hair kept up in a rat tail. He is baby faced.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: Retire the richest man in the south; and he is a bit of a kleptomaniac
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Military, Criminal record. Occupation: Sage
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 13000 cp. Red garnet (40 gp). Blue quartz (9 gp). Hematite (9 gp). 1 Hourglass. 1 Disguise kit.
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