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Advanced [show]


Randal Gladstone, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a yellow suit, green shirt, and blue tie. He has a very tight haircut. His gray eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Extrovert, Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Randal Gladstone, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jasper (70 gp). Rose (70 gp).


Social Check DCs


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Courier soon after.

Motivation: Expand his business.

Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Dalton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 9 (-1)5 (-3)
Skills Animal Handling +1, Performance -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp. 1 Masterwork Thieves’ tools. 1 Disguise kit.


Social Check DCs


Anthony Wordsworth, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy chestnut hair. His eyes are amber and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of eastern immigrants he idolized his father. He moved out south to avoid the crime he committed. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic. Flaws: Antagonistic. Bonds: Guardian, Immigrant, Criminal record. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Anthony Wordsworth, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Charles Kenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His red hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Charles was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the old dungeon and found the beat up greatsword and armor he uses now. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Disciplined. Flaws: Impulsive, Antagonistic, Depressed. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Kenley, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Arcana +4, Stealth +3
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Don Dalton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Don was born in the south. At a young age he loved to build and create. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Mundane, Fearful. Bonds: Attractive. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Don Dalton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp. Star rose quartz (80 gp). Rose (80 gp). Obsidian (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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