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Advanced [show]


Trey Quinton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his green robe and has his glaive always slung over his shoulder. He wears his golden hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast island. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and an old rival family wants him found

Ideals: Justice, Logical. Bonds: Attractive, Nature, Family. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Trey Quinton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 11 (+0)7 (-2)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the south. He feeds upon the attention of others.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Bertram took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and wants to work out more often

Ideals: Athletic, Pacifist, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Bertram Marston, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Roger Chester, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His blonde hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Roger will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Debt. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Roger Chester, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Onyx (50 gp).


Social Check DCs


Guy Leighton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears black leather gloves, a black jacket, and tight pants. His chestnut hair and beard is wavy and long. His green eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Guy Leighton, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 46000 sp.


Social Check DCs


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His brown hair is smooth and relatively long. His green eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Fighting. Flaws: Hedonist, PTSD. Bonds: Attractive. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Dustin Westcott, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp. 1 Everburning torch. 4 Holy water.


Social Check DCs

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