Kyle Elton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of luck around his neck, and a rapier on his belt. With bright chestnut hair and a scraggly beard. This brown eyed westerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Fletcher. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Fletcher and found it very stressful. He now owns his own business.
Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Disease. Bonds: Job, Religious, Rich. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 400 gp. Brown-green garnet (90 gp).
William Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His moppish black hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a ruthless business man, a trait he acquired from his father.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the west
Ideals: Artistic, Entrepeneur. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Tiger eye turquoise (12 gp). Coral (100 gp). 2 Alchemist’s fire. 3 Smokesticks.
Frederick Kinsley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He is afraid of women and trembles around them
History: Frederick was born with his mother's beautiful face. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Frederick's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Frederick and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Insomniac, Antagonistic, Shy. Bonds: Attractive. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10000 cp. 1 Minor magic item.
Norman Barney, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is kept up in a ponytail inside a small hat. He has a tattooed face.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. During his travels, Norman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Norman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Norman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Attractive, Enemies. Occupation: Bricklayer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Don Woods, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is brown and very short. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Criminal record, Military. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 90 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!