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NPC Generator

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Advanced [show]


Alex Thackeray, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His silver hair, when down, is lengthy. He has a dull look in his blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Alex's mother didn't care for him much, and the feeling was mutual. He became a Architect soon after.

Motivation: To prove his worth to the world; and expand his business

Ideals: Professionalism. Flaws: Antagonistic, Disease, Impulsive. Bonds: Job. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Alex Thackeray, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Odo Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He has a brown handlebar mustache and slicked back brown hair. He has a dull look in his amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He receives visions of the future at random moments

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Gifted. Bonds: Adventurer, Family. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Odo Middleton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Bradford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair, when down, is lengthy. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Optimist. Flaws: Ugly, Insomniac, Insane. Bonds: Poor. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Gunter Bradford, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp. Iolite (50 gp). Bloodstone (50 gp).


Social Check DCs


Shane Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears rags and sports a simple walking cane. His hair is silver and very short. He has a dull look in his brown eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He has drifted from career to career and currently works as a Fletcher.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting. Bonds: Poor, Criminal record, Job. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Shane Radcliffe, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Average lock. 1 Climber’s kit.


Social Check DCs


Gerald Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and tan robe with the hood down. He is bald on top and has large silver tufts of hair around his ears. This brown eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Gerald was born in the west. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Artistic, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Wentworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 600 sp.


Social Check DCs

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