Hunter Lester, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is lengthy. His skin is flawless and his amber eyes scan people very quickly.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a orcs raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Optimist, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
John Asheton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His brown hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: John wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of western immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Immigrant, Poor. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4
Possessions: 300 gp.
Miles Braxton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and wears rags and sports a simple walking cane. His hair, while still mostly chestnut, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Miles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his 12th year, his parents were killed by a goblins raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Meet up once more with his childhood friend; and to be a bookbinder again
Ideals: Justice. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Butcher
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Lapis lazuli (14 gp). Blue quartz (14 gp). 1 Half-Plate. 1 Half-Plate.
Don Shipley, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of the sun god around his neck, and a halberd on his belt, and sports empty pouches on his belt. His white hair is kept up in a ponytail inside a top hat. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Don lived on a farm with his father, near the main road leading to a nearby town. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Don's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Fighting, Artistic. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Soapmaker
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 6 (-2) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gerard Marlee, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a red and grey handkerchief worn on his right side. He has a small bristly mustache and wavy white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.
Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his sister
Ideals: Optimist, Impeccable. Bonds: Military, Family, Immigrant. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
