Nicholas Lindsey, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a tight fitting black shirt and pants. He is bald on top and has large blonde tufts of hair around his ears. He wears a mask on his face.
Personality: He is mildly Human supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He wants to get laid; and wants a kiss
Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 3200 sp. Hematite (9 gp). Moonstone (50 gp).
Randal Blackwood, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears white painted combat armor at almost all times. He is an epitome of beauty. He has a brown handlebar mustache and slicked back brown hair. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 pp.
Chad Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a yellow collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. With bright blonde hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Military, Nature. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2200 sp. 4 Smokesticks. 1 Tanglefoot bags. 1 Tanglefoot bags.
Hugh Middleton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black coat over a tan low-cut shirt, and a small hat upon his head. He has silver hair. His eyes are green and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in a small forest village. After coming to the age of reason, Hugh took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and he's in love
Ideals: Gifted. Flaws: Greedy. Bonds: Has a crush, Adventurer, Nature. Occupation: Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 3 Acid flasks. 1 Alchemist’s fire.
Reynard Blackwood, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His hair is black and curly. His eyes, though not visible through his cowl, are green.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Apothecary, Reynard learned a great deal about his mother's area of expertise. A gifted student he started as a Hunter, but he got bored and became a Apothecary. After a long history of fighting, Reynard and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and wants to open a new tavern
Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Attractive, Job. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp. 1 Simple lock. 1 Masterwork Thieves’ tools. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
