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NPC Generator

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Advanced [show]


Lewis Shipley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a white vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His blonde hair is still thick. His eyes are green and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He wants to get laid; and many drow want him driven away

Flaws: Ugly, Impulsive. Bonds: Poor, Enemies, Has a crush. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Lewis Shipley, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Gerald Stafford, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man wears a tight fitting green shirt and pants. His white hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Athletic, Optimist, Professionalism. Flaws: Ugly. Bonds: Adventurer. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Stafford, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Conrad Alston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and sports black clothing, slightly heavier than average wear. He has a small bristly mustache and wavy auburn hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Disease. Bonds: Attractive, Rich, Religious, Mentor. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Conrad Alston, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Harlan, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large brown mantle and cape that has been intricately interwoven into his tan robe. He has no hair. His ears are large.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is harsh and unforgiving.

History: A powerful brothel owner made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow.

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Mentor. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Guy Harlan, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2900 sp. 4 Alchemist’s fire. 4 Antitoxin. 1 Everburning torch.


Social Check DCs


Bertram Bentham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of dire rats

Flaws: Ugly, Antagonistic, Mundane, Insane. Bonds: Enemies, Military. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Bentham, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)11 (+0) 10 (+0)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 5000 cp. Star ruby (500 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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