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Advanced [show]


Chad Carlisle, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is renowned for his bright white suits and hats. His red hair is slicked back into a classic pompadour. His eyes are blue and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Map Maker, Chad learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. Days after completing his studies, news broke out that his hometown was attacked by illithids. Chad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Emotional, Greedy. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Chad Carlisle, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 12 (+1)6 (-2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs


Arnold Bentley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey shirt with thin green vertical stripes and violet pants, and is pretty ugly. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a dull look in his hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Shoemaker business at a young age. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 14 years.

Motivation: Further expansion of business.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Arnold Bentley, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 5 (-3)8 (-1)
Skills Animal Handling -1, Deception +1
Senses Passive Perception 7
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hunter Walcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has wavy chestnut hair. His hazel eyes peer out from beneath his top black hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to meet his childhood hero; and his religion dominates his actions

Flaws: Shy, Insane. Bonds: Religious, Nature, Adventurer. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Hunter Walcott, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 9 (-1)15 (+2)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Aquan, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Everard Jacobs, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he dresses like a well dressed Healer does. He keeps his golden hair in a flapper bob. His eyes are hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small forest village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable; and expand his business

Flaws: Shy. Bonds: Job, Attractive, Nature, Criminal record. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Everard Jacobs, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)15 (+2) 17 (+3)16 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Breastplate.


Social Check DCs


Wymar Wallace, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is wearing a long, pastel cloak, and his gloved hand is found clutching a longbow. He wears a broad hat to cover his moderate length blonde hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Butcher business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.

Ideals: Persistence. Flaws: Shy. Bonds: Job, Attractive. Occupation: Butcher

Voice: German accent

Attributes [hide]

Wymar Wallace, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. Moss agate (14 gp). Moss agate (14 gp). 1 Banded mail. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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