Balimaar Harper, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His golden hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. His job bores him to no end. He has decided to make it more interesting.
History: He comes from a rich southern family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Bonds: Rich, Adventurer, Criminal record, Religious. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: Just what you see.
Wymar Hadley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a blue shirt with thin brown vertical stripes and white pants. He has blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also hits on women, regardless of circumstances.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He would like to get married and retire; and to settle down with his crush
Flaws: Insane, Greedy. Bonds: Attractive, Has a crush, Religious. Occupation: Butcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Gnome, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Shane Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his white hair well, parting it to the left. His gray eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying sister.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist, Gifted. Bonds: Poor, Military. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
John Alton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His long red hair reaches down to his waist. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: John is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted divine powers by his dying brother.
Motivation: He feels kind of lost in life; and to clean up the streets
Ideals: Gifted. Flaws: Depressed, Disease, PTSD. Occupation: Dilettante
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Undercommon, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Aldous Ansley, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. With bright auburn hair and a scraggly beard. His amber eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the large cave and found the beat up club and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: He is wracked by social anxiety; and to unite with his sister
Ideals: Philantrophist. Flaws: Shy, Fearful. Bonds: Attractive, Nature, Family. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp. Lapis lazuli (5 gp). Eye agate (5 gp). Red spinel (120 gp).
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