Hubert Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with pastel stripes complete with hood, and he perpetually has his hammer ready. He wears his auburn hair down. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Navigator father left him crippled. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Extrovert. Flaws: Disease, Insomniac. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Henry Van Es, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his white hair down. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Since then, he has sought to make the best of life.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Optimist. Flaws: Selfish. Bonds: Slave, Immigrant, Family. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3 Tanglefoot bags.
Everard Norton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a golden handlebar mustache and slicked back golden hair. His blue unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of goblins; and he feels kind of lost in life
Flaws: Ugly, Disease, Shy. Bonds: Poor, Slave. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp.
Drogo Marleigh, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man usually wears his green robe and has his halberd always slung over his shoulder. His auburn hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Roofer business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Cynical, Ugly. Bonds: Job. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40 pp.
Miles Kent, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. He keeps his auburn hair in a pixie cut. He has green eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.
History: He got into the Blacksmith business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Criminal record. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 3000 cp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!