Guy Shelley, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His auburn hair is matted, messy, and big. He has several tiny opal earrings on each ear.
Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He wants to meet his childhood hero.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Religious. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Star ruby (800 gp).
Ernest Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His blonde hair is greasy and uncared for. His blue eyes peer out from beneath his Stetson green hat.
Personality: He is mildly Human supremacist, though he does not identify as such. He has all his life been fascinated with dancing.
History: Ernest lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and wants to raise his children well
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Family, Rich. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Richard Kenley, Male Human [Permalink]
Personal [hide]
Description: A 6'1" southern man, he is typically in his Sage uniform. He sports a flattop hair cut. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Sage soon after.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Emotional, Disease, PTSD. Bonds: Job. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Gerard Lindsay, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. His auburn hair is cut jaggedly and amateurishly. His eyes are green and beady.
Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He is afraid of women and trembles around them
History: He was born into a rich family. Over the years he perfected his riding and shooting skills. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Flaws: Ugly, Shy. Bonds: Job, Rich, Nature. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Balimaar Kitchur, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly crossbows and longbows. His brown hair is drawn into a tight pony tail with a card scrunchie. His gray unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Disease. Bonds: Criminal record, Nature, Slave, Adventurer. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp.
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