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NPC Generator

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Advanced [show]


Everard Acton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is wearing a long, blue cloak. He has a hunchback. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are brown.

Personality: He has always had a great fascination with Human culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. By chance he met his brother recently and the two have been together since.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother

Flaws: Ugly, Racist, Hedonist, Insane. Bonds: Criminal record, Family. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Everard Acton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 6 (-2)12 (+1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. Citrine (50 gp). Smoky quartz (50 gp). Fire opal (600 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Peter Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His golden hair is cut jaggedly and amateurishly. He has a dull look in his hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: He was born several months after his mother was called into army service. When Peter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Flaws: Addict. Bonds: Job, Military, Criminal record. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Peter Hornsby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hugh Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered monstrous two handed axe and tarnished longsword as well. His white hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: Hugh was raised in a hard working conservative environment. After coming to the age of reason, Hugh took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: He is unsatisfied with his job; and to be a weaver again

Ideals: Fighting, Logical, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Hugh Kirby, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)18 (+4) 11 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Lewis Fawcett, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail and is in decent physical shape. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Justice. Flaws: Shy. Bonds: Rich, Religious, Mentor. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Lewis Fawcett, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Roland Atterton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. He keeps his chestnut hair in a flapper bob. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Roland was born on a far southern island where he grew up under the tutelage of his mother, an expert Sage. He was granted druidic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Roland Atterton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)6 (-2) 12 (+1)13 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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