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NPC Generator

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Advanced [show]


Adam Marlee, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. His blonde hair is knotted and matted. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Bounty Hunter, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Sabotage a competitor; and balancing his hectic life and new miller responsibilities is difficult

Flaws: Emotional. Bonds: Poor, Criminal record, Job. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Adam Marlee, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)4 (-3) 15 (+2)6 (-2)
Skills Acrobatics +4, Deception +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Clerebold Morton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He plays an instrument quite well.

History: Clerebold was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: He is greedy; and a deep hatred of gnolls

Ideals: Disciplined, Artistic. Bonds: Attractive, Rich, Family, Enemies. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Clerebold Morton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Silver comb with moonstones (100 gp).


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears grey painted combat armor at almost all times. He wears his auburn hair down. He has several tiny ruby earrings on each ear.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Disciplined, Gifted. Bonds: Rich, Religious. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Shane Marlee, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 18 (+4)12 (+1)
Skills History +3, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Adelard Richie, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. He wears a Stetson hat to cover his moderate length white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. Adelard was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Ruler. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Adelard Richie, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Robert Barton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a golden handlebar mustache and slicked back golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a Barkeep, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Criminal record, Poor, Adventurer. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Robert Barton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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