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NPC Generator

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Advanced [show]


Arnold Whitby, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Arnold Whitby, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)7 (-2) 12 (+1)5 (-3)
Skills Nature +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Clerebold Vance, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He carries a battered falchion and tarnished greatsword as well. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.

Personality: He loves telling others what to do and how they should feel about things. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small forest village. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated. Flaws: Forgetful. Bonds: Nature, Immigrant. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Vance, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 10 (+0)5 (-3)
Skills Animal Handling +2, Performance -1
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp. Tourmaline (60 gp). Rhodochrosite (12 gp). Jasper (80 gp).


Social Check DCs


Ernest Altham, Male Human [Permalink]

Personal [hide]

Description: He wears just a violet suit. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Farmer, who enjoyed hunting, Ernest was taken on many hunting expeditions. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Some 7 years later his spouse died after the birth of his son. Heartbroken, Ernest never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Bonds: Attractive, Adventurer, Nature, In love. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Ernest Altham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Athletics +1
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Heward Dalton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown clothing when he does not wear armor. His auburn hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a desert tribe. He moved from fad to fad and when he turned 15 he discovered painting. He has set out to sabotage the competition.

Motivation: Wishes to resurrect an old love; and expand his business

Ideals: Artistic. Flaws: Hedonist. Bonds: Immigrant, Job, Nature, In love. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Heward Dalton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)16 (+3) 12 (+1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Auran, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hubert Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean violet cloak covering his clean studded leather. His blonde hair is braided into rings. His eyes are violet and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Fighting, Philantrophist. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Hubert Harrington, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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