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NPC Generator

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Advanced [show]


Hugh Gresham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears skinny pants and wears a tan and yellow robe with the hood down. He has a golden handlebar mustache and slicked back golden hair. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Ugly, Emotional, Fearful. Bonds: Immigrant. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Hugh Gresham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)17 (+3) 13 (+1)16 (+3)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Rhodochrosite (7 gp). Golden yellow topaz (300 gp). 1 Masterwork Artisan’s tools. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Trey Northcott, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a pastel coat over a blue low-cut shirt, and a broad hat upon his head. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Flaws: Insane, Hedonist. Bonds: Military, Adventurer, Family. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Trey Northcott, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Golden yellow topaz (600 gp).


Social Check DCs


Robert Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his small black hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Robert was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and to unite with his brother

Ideals: Athletic, Joker, Artistic. Bonds: Family, Rich, Job. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Robert Wilberforce, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)7 (-2) 13 (+1)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hubert Read, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears just a tan suit. His long black hair reaches down to his waist. He has hazel eyes.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Hubert was left his father's suit of armor and trained in its use and care. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Disease. Bonds: Adventurer, Military. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Hubert Read, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Athletics +5, History +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Robert Kendal, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized amber on his right hand. He has no hair. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Disease, Fearful. Bonds: Rich, Religious. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Robert Kendal, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)11 (+0) 11 (+0)17 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs

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