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NPC Generator

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Advanced [show]


Adelard Gracey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green shirt with thin brown vertical stripes and red pants. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Optimist. Bonds: Immigrant, Rich, Debt, Family. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Adelard Gracey, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics -1, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +3

Possessions: 2300 sp. Onyx (20 gp). Rock crystal (20 gp). Red garnet (60 gp).


Social Check DCs


Jocelyn Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His blonde hair is braided into rings. He has gleaming, smiling blue eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Merchant in town.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Jocelyn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To prove his worth to the world; and to be a bellfounder again

Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Jocelyn Gresham, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Diggory Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his blue robe and has his ceremonial dagger always slung over his shoulder. His hair is long and silver with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His brown unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He is a great chef.

History: He was born into a rich family. A gifted student he started as a Fisher, but he got bored and became a Stableman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Rich, Job. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Diggory Kitchur, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 cp. Jade (160 gp). Red-brown spinel (160 gp). 1 Minor magic item.


Social Check DCs


Arnold Morton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man has a large brown mantle and cape that has been intricately interwoven into his blue robe. His long chestnut hair is drawn into a two foot long braid. His gray eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.

History: He was born in the west, but his parents moved at a very young age to the south. A gifted student he started as a Bellfounder, but he got bored and became a Miner. He has achieved small success as a Miner.

Motivation: Expand his business.

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Arnold Morton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a pickaxe on his belt. He is physically well-built. He has a small bristly mustache and wavy black hair. This blue eyed westerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Entrepeneur. Flaws: Shy, Addict. Bonds: Rich. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Charles Abram, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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