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NPC Generator

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Advanced [show]


Gerald Washington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a grey collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. His eyes are blue and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Rich. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Washington, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)5 (-3) 14 (+2)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2900 sp. Amber (130 gp). Brown-green garnet (130 gp). 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Shane Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and auburn. His ears are large.

Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Rich, Immigrant, Adventurer. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Shane Blyth, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Musical instrument.


Social Check DCs


Miles Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his golden hair up in a very large beehive style do. His violet unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Miles was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Bookbinder and occasionally as a mercenary.

Motivation: Wants to open a new tavern.

Ideals: Gifted, Philantrophist. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Bookbinder

Voice: Raspy

Attributes [hide]

Miles Myerscough, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Wymar Altham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Adventurer. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Altham, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Justin Hastings, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Healer does. His black hair is thinning but still full. His gray unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Healer job and began his own company from there.

Motivation: To be a Spy again; and balancing his hectic life and new healer responsibilities is difficult

Flaws: Disease, Shy, Insomniac, Antagonistic. Bonds: Job. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Justin Hastings, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. Moss agate (14 gp).


Social Check DCs

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