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Advanced [show]


Gerard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin brown vertical stripes and white pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is lengthy. His blue eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: To settle down with his crush; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Flaws: Secretive. Bonds: Slave, Criminal record, Has a crush. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Tyndall, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp. Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.


Social Check DCs


John Kendall, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair and beard is wavy and long. He has several tiny amethyst earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Sensitive, Shy. Bonds: Rich, Adventurer, Attractive. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

John Kendall, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. Golden yellow topaz (400 gp).


Social Check DCs


Roger Burton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Roger was raised in a hard working conservative environment. A gifted student he started as a Crown-heir, but he got bored and became a Mercenary. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Roger Burton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)10 (+0) 10 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Dustin Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars, and he perpetually has his kukri ready. His head has been shaved. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Dustin was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Ploughman for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: In love, Job. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Dustin Gentry, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Henry Acton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Doctor. He carries with him a set of sickles on his belt, each one with a sapphire on the hilt. He sports a flattop hair cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Dyer, but he was a colossal failure. He then took over the family business and is one of the better Doctor for hire.

Motivation: Further expansion of business; and to be a dyer again

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Job, Attractive. Occupation: Doctor

Voice: German accent

Attributes [hide]

Henry Acton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs

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