William Elton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Navigator. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair and beard is wavy and long. His blue eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with dancing.
History: He was raised by priests from a young age. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Joker, Artistic. Bonds: Job, Religious, Mentor. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2200 sp.
William Nibley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. His brown hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are white and perfect.
Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: William was born the youngest of three triplets. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic, Gifted. Bonds: Attractive, Military, Family. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2 Holy water. 3 Thunderstones. 8 Acid flasks.
Anselm Alston, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, grey, dusty cloak. He is muscular with a powerful set of arms. His red hair and beard is wavy and long. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Shy, Fearful, Antagonistic. Bonds: Rich, Enemies. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Half-Plate. 1 Masterwork studded leather.
Dean Dryden, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears a faded coat and loose pants complete with small hat. His small hat is riddled with cuts and holes. His hazel eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Weaver father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Flaws: Ugly, Antagonistic, Forgetful, Disease, Insomniac. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Zircon (80 gp).
Odo Milton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: To protect his home; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Selfish. Bonds: Rich, Guardian. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 600 sp. 1 Small steel mirror.
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