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NPC Generator

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Advanced [show]


Alex Staurheim, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. He carries with him a set of axes on his belt, each one with a opal on the hilt. His moppish brown hair is in a traditional bowl cut. His eyes are green and beady.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Carpenter, but he got bored and became a Bricklayer. He has worked as a Bricklayer like his mother before him.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Alex Staurheim, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)10 (+0) 11 (+0)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Silver pearl (160 gp). Amber (160 gp).


Social Check DCs


Lance Colton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. His hair, while still mostly brown, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.

History: He was born into a rich family. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Philantrophist. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Lance Colton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 6 (-2)13 (+1) 13 (+1)6 (-2)
Skills Deception +0, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports green clothing, slightly heavier than average wear. He has moderate length silver hair. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His druidic abilities were realized during a raid on his village. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of dire rats; and wants his loneliness to end

Ideals: Gifted, Fighting. Bonds: Has a crush, Military, Enemies. Occupation: Healer

Voice: Posh accent

Attributes [hide]

William Eastoft, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)6 (-2) 18 (+4)6 (-2)
Skills Animal Handling +6, Performance +0
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


William Milton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His hair is auburn and curly. His amber unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Disease, Antagonistic, Mundane. Bonds: Nature. Occupation: Laborer

Voice: American accent

Attributes [hide]

William Milton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Aldous Redfield, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey feathered hat and grey clothes. He keeps his brown hair in a pixie cut. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up flail and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and expand his business

Flaws: Ugly, Terse. Bonds: Adventurer, Nature, Immigrant, Job. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Aldous Redfield, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Nature +3, Survival +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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