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NPC Generator

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Advanced [show]


Gilbert Langston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His white hair is heavily combed to the right. His thin eyebrows rest above his beady brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Herbalist, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Extrovert, Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mason

Voice: French accent

Attributes [hide]

Gilbert Langston, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)11 (+0) 16 (+3)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Chain shirt.


Social Check DCs


Trym Barton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is well dressed, constantly wearing a tan suit, brown shirt, and tan tie. His left hand appears badly burned and disfigured. His deerstalker hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. Some 2 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: In love, Nature. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Trym Barton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)17 (+3) 15 (+2)5 (-3)
Skills Athletics +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His black hair is smooth and relatively long. His violet eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.

History: He got into the Glassblower business at a young age. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Impulsive, Shy. Bonds: Job. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Odo Graeme, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 3 (-4)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs


William Tenley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. His silver hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.

History: William lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting, Logical. Bonds: Attractive, Family, Nature. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

William Tenley, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light black in addition to tight pants. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small island village. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: To find somewhere to settle down; and he is content

Ideals: Optimist, Impeccable. Flaws: Racist, Mundane. Bonds: Nature. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Tatum, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)15 (+2) 6 (-2)9 (-1)
Skills History +4, Performance +1
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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